AI Insights · Timothy · July 2024
Top 5 Slime Games on Android in Brazil: Q2 2024 Performance
Discover the performance trends of the top 5 slime games on Android in Brazil during Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 slime games on the Android platform in Brazil showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
My Talking Slimy: Cat Friends from Pixeland OU saw a consistent increase in weekly revenue, peaking at around $1K in early May before stabilizing around $600 in June. Weekly downloads fluctuated, reaching a high of approximately 14.6K in the week of May 6. The app maintained a relatively stable active user base, with weekly active users ranging from 45K to 54K throughout the quarter.
Bruno - My Super Slime Pet by Dramaton experienced significant weekly downloads, peaking at around 129.6K in late April. Weekly revenue remained modest, with a peak of $66 in late May. The app consistently engaged a large number of users, with weekly active users peaking at around 976K by the end of June.
Super Slime Simulator: DIY Art, also from Dramaton, showed stable weekly downloads, hovering around 50K to 64K throughout the quarter. Revenue saw minor fluctuations, reaching a maximum of $67 in late June. The active user base saw a slight decline, from around 315K in late April to approximately 272K by the end of June.
Slime Games for Teens by Kids Food Games Inc. had consistent but lower download numbers compared to other apps, peaking at around 4.6K in late April. Revenue remained steady, with minor increases, peaking at $41 in mid-June. Weekly active users showed a peak of around 6.5K in late April but generally hovered around the 5K mark for most of the quarter.
Super Slime - Black Hole Game from Supercent, Inc. experienced varying weekly downloads, with a peak of approximately 30.3K in mid-May. Revenue showed minor fluctuations, with a peak of $40 in late May. Weekly active users saw a peak of around 123K in late May but dropped to around 91K by the end of June.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.